# Create an object

Describe an object, review its drawing and add it to your floor plan.

Source: https://docs.champagne.dev-ukab.fr/fr/ai-flows/artwork-generation

Create custom artwork for furniture, fixtures and other features of your space.
Start with a clear object name, then refine the preview until it suits your plan.

## 1. Describe the object [#1-describe-the-object]

In the floor-plan editor, open the **Cosmetic** tab in the **Object library** and
select the **Create object** plus button. Enter an **Object name**.

Use a short description of one object. Useful examples include:

* Lounger
* Round table
* L-shaped sofa
* Rectangular swimming pool with steps

Champagne supplies the drawing instructions: a top-down view, flat colors and
simple outlines. Include a feature in the name when it matters to the object.

<figure>
  <img src="/images/ai-flows/create-object.png" alt="Create object dialog with the Object name field, Expert mode and Generate object button." width="384" height="332" />

  <figcaption>
    Enter the object name, then choose Generate object.
  </figcaption>
</figure>

## 2. Generate the preview [#2-generate-the-preview]

Select **Generate object**. The preview area shows that work is in progress while
Champagne draws the object and converts it into editable shapes.

Keep the dialog open while it works. Use **Cancel generation** to stop the current
request. A fresh generation can produce a different interpretation of the name.

<figure>
  <img src="/images/ai-flows/initial-generation.png" alt="Create object dialog showing the artwork loading area and Cancel generation control during an example request." width="512" height="734" />

  <figcaption>
    The preview area during an example generation request.
  </figcaption>
</figure>

```mermaid
flowchart TD
  accTitle: Create an object
  accDescr: Enter a name, generate a drawing, convert it to shapes, review it and create a library object.
  Name[Enter the object name] --> Generate[Choose Generate object]
  Generate --> Draw[Champagne draws the object]
  Draw --> Vector[Convert the drawing into shapes]
  Vector --> Review[Review the preview]
  Review --> Choice{Happy with the result?}
  Choice -->|Yes| Create[Choose Create]
  Choice -->|Adjust an edge or feature| Brush[Use Magic brush]
  Brush --> Review
  Choice -->|Try another drawing| Generate
```

## 3. Check the drawing [#3-check-the-drawing]

Look at the outline, proportions and important details. For a lounger, check its
backrest and arms. For a pool, check the steps and the shape of its edge.

<figure>
  <img src="/images/ai-flows/artwork-preview.png" alt="Sample lounger preview with Magic brush, undo, redo, Regenerate object and Create controls." width="512" height="734" />

  <figcaption>
    An example lounger in the preview. Create adds the accepted drawing to your library.
  </figcaption>
</figure>

Choose **Regenerate object** for another drawing, or use
[Magic brush](/fr/ai-flows/magic-brush) for a targeted adjustment. **Undo edit** and
**Redo edit** let you compare successful versions during the current editing session.

Keep the object name unchanged while comparing versions. Changing the name starts
a fresh preview history for the new subject.

## 4. Place it on the plan [#4-place-it-on-the-plan]

Select **Create** to add the artwork to your library. Choose the object from the
library and place it on the canvas, then adjust its size and rotation. Select
**Save plan** when the layout is ready.

Custom artwork created through this dialog is decorative. Use the **Reservables**
tab to place items associated with reservation resources.

## Getting a clearer result [#getting-a-clearer-result]

Choose a recognizable object name and include only the structural details you need.
Large, simple shapes usually remain easier to read at floor-plan scale. If tiny
details become cluttered, try a simpler name and regenerate.

The [vectorizing guide](/fr/ai-flows/vectorizing) explains how the drawing becomes
smooth shapes and what **Auto-lines** changes.
